Wesnoth logo
Wesnoth Units database

Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Knight
Advances to:
Cost: 58
HP: 78
Movement: 7
XP: 150
Level: 3
Alignment: lawful
IDGrand Knight
Abilities:
(image)sword
blade
12 - 4
melee
(image)lance
pierce
17 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Cave420%
Cave Wall9920%
Chasm9920%
Deep Water9920%
Forest330%
Grassland140%
Hills240%
Mountains9920%
Mushroom Grove420%
Sand230%
Shallow Water420%
Snow230%
Swamp420%
Village140%